Released date: December 15, 2022
GLOBAL
COMBAT OPTIMIZATION
- Prevent enemies from attacking while you are attacking another enemy by adjusting uninterruptible windows for all player baton attacks vs standard enemies to add an extra 7 frames between hit and recover
- Reduced frequency of players being attacked from behind. Enemies now prioritize grappling or repositioning instead of attacking
- Widened incoming attack camera angle
- Widened angle for dodging off screen attacks
- Reduced damage taken multiplier when attacked from behind
- Increased player facing away maximum angle for Grunt and Blind
- Dodge optimization:
- Valid dodge angle now allows player to have stick slightly forward and right/left while still dodging (45 -> 30 degrees)
- Dodging at the end of the dodge window no longer means playing dodge animation and getting hit
- Increased animation speed for:
- Health injector usage
- Weapon swapping
- Weapon reloading
- Upper receiver swapping
- Auto-play reload animation when switching to an empty weapon
- Continue initiated weapon swaps after interruptions
- Extend amount of time between KTV appearance and mutation
- Fixed phantom arm kills by armless NPCs
- Increased audio cue volume for Danglers
- Reduced default setting for camera shake
- Added player invulnerable window to all 150 cm vaults
- Changed Two Head to a two hit kill on the player in Medium Security, and a three hit kill in Minimum Security
- Final boss encounter combat optimizations
- Minetown AI pathing and spawning improvements
PERFORMANCE AND STABILITY
- Optimized streaming to reduce memory usage in:
- Habitat Water Maze
- Snowcat Bridge Collapse
- Fixed a memory leak with the Reforge 3d Printers
LOCALIZATION
- Fixed voice leveling issues in multiple languages
- Fixed subtitle/vo mismatch issues in Korean
- Fixed instances of unlocalized lines in multiple languages
- Fixed incorrect text descriptions on menus in Korean
- Fixed untranslated instances of “Unlocked” on doors in multiple languages
- Fixed instances of missing voice processing in multiple languages
OTHER
- Added an option to enable performance mode when creating new games
- Added an option to skip death cinematics and restart from checkpoint faster
PC
- Improved lighting performance on AMD cards (reduced VGR pressure of FDeferredLightPS)
- Fixed an exploit that allowed players to receive the "The Protocol is About Life" achievement after beating the game once on a lower difficulty
PS5
- Optimized lighting for multiple cinematics in Habitat and Tower