Ship Assists are powerful abilities that can greatly affect you and your enemies. They can be called down from your ship and will take effect immediately.
With each start of the match, you will be asked to select a pair of Assists that you want to use. The pairs are randomized.
Depending on the cost of the specific assist, it will be able to recharge after a few turns. You will be able to use it only once every time it recharges, so the timing of its usage is also important.
Here are the different types of assists that you may encounter during your matches:
This randomly deploys the most expensive unit (max cost of 7 cinders) for free.
This assist can be used on a unit (ally or enemy) whose health was changed during the turn. If you select an ally, this will restore 1 health. If it's an enemy, this will deal 1 damage.
At the start of your next turn, this assist will deal 3 damage to all units in the selected area.
When damage is dealt to the units within the area, this assist will add one more damage to it.
With this assist, units in the selected area (including your allies) will lose 40% Accuracy for one turn.
This assist allows you to stun a unit for one turn so they won’t be able to move or attack.
This assist will allow allies in the selected area to be able to move 50% farther during the current turn.
This assist allows you to move the units in the selected area together. You can use this on your allies and on your enemies as well.
This assist allows you to move the units in the area apart. This can be used on your allies or enemies.
This assist allows the selected Crew to gain 1 Cinder in the next turns (for three turns).
This assist makes the selected ally invulnerable (takes no damage) for one turn.
This assist will restore 5 Health to an ally with 5 or less Health.
This assist will return the selected allied Crew to your Bridge and restore 2 health to it.